3DOcean new Materials And Shaders items 2019-06-16T15:16:45+00:00 FeedCreator 1.8 (info@mypapit.net) 20-in-1 Stone Shaders for Cinema4D 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/20-1-stone-shaders-cinema4d/99406 This shaders pack contains 20 different stone types shaders.

The main categories are: -Granite -Sandstone -Marble and also I included Carrara stone shader too, because it is a commonly used stone for making sculptures and busts.

Each group contains several colors (white, black, grey, red, blue, yellow, orange, etc.) of the stone as you can see in preview images, and they can be used in architecture(buildings, temples, interior) or art visualization.

Also you can check larger preview here

If you have any question related to this project please contact me :

batvfx@yahoo.com

Also check my other stuff

and

20-in-1 Stone Shaders for Cinema4D - 1

Note:

This item is part of my Shader Packs Collection

20-in-1 Stone Shaders for Cinema4D - 2

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This shaders pack contains 20 different stone types shaders.

The main categories are: -Granite -Sandstone -Marble and also I included Carrara stone shader too, because it is a commonly used stone for making sculptures and busts.

Each group contains several colors (white, black, grey, red, blue, yellow, orange, etc.) of the stone as you can see in preview images, and they can be used in architecture(buildings, temples, interior) or art visualization.

Also you can check larger preview here

If you have any question related to this project please contact me :

batvfx@yahoo.com

Also check my other stuff

and

20-in-1 Stone Shaders for Cinema4D - 1

Note:

This item is part of my Shader Packs Collection

20-in-1 Stone Shaders for Cinema4D - 2

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Cartoon Shaders (6 Pack) 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/cartoon-shaders-6-pack/96706 These materials are for use with Cinema 4D.

This item includes 6 different cartoon shaders / materials to make your model look like it has been hand drawn and coloured. Giving your model a vectorised look. The materials colour can be easily modified to suit your scene.

If you need any help with the materials please don’t hesitate to contact me through the contact form on my profile page.

Here is an example of my Spray Cans with the Cartoon Shaders applied:

Cartoon Shaders (6 Pack) - 1

Follow Me!

Cartoon Shaders (6 Pack) - 2 Cartoon Shaders (6 Pack) - 3

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These materials are for use with Cinema 4D.

This item includes 6 different cartoon shaders / materials to make your model look like it has been hand drawn and coloured. Giving your model a vectorised look. The materials colour can be easily modified to suit your scene.

If you need any help with the materials please don’t hesitate to contact me through the contact form on my profile page.

Here is an example of my Spray Cans with the Cartoon Shaders applied:

Cartoon Shaders (6 Pack) - 1

Follow Me!

Cartoon Shaders (6 Pack) - 2 Cartoon Shaders (6 Pack) - 3

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Car Paint 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/car-paint/94533 Info This is my first 3DO submission, so don’t be too critical. I plan to submit a lot more in the future!

This is a set of basic car paint materials. Of course they don’t need to be used specifically for cars, but any instance where a highly reflective vibrant paint is needed, these will really shine!

I actually made the set years ago, and just reopened it recently for some minor tweaking.

Big thanks to Nick at GreyScaleGorilla for his new HDRI Light Studio. The torus object used in the preview image comes with the studio!!

Whats Included?

This set comes with the following 10 colors:
  • White
  • Black
  • Yellow
  • Orange
  • Light Blue
  • Blue
  • Green
  • Pink
  • Purple
  • Red

Of course the material can be easily edited to create any color you may require. Just in case, I’ve included a small help file that guides you through the simple process of creating your own colors!

As always, thanks for checking out the file!

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Info This is my first 3DO submission, so don’t be too critical. I plan to submit a lot more in the future!

This is a set of basic car paint materials. Of course they don’t need to be used specifically for cars, but any instance where a highly reflective vibrant paint is needed, these will really shine!

I actually made the set years ago, and just reopened it recently for some minor tweaking.

Big thanks to Nick at GreyScaleGorilla for his new HDRI Light Studio. The torus object used in the preview image comes with the studio!!

Whats Included?

This set comes with the following 10 colors:
  • White
  • Black
  • Yellow
  • Orange
  • Light Blue
  • Blue
  • Green
  • Pink
  • Purple
  • Red

Of course the material can be easily edited to create any color you may require. Just in case, I’ve included a small help file that guides you through the simple process of creating your own colors!

As always, thanks for checking out the file!

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SMA's Dual Material Packs-Porcelain for Cinema 4D 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/smas-dual-material-packs-porcelain-cinema-4d/9264417 SMA’s Dual Material Packs – Porcelain for Cinema 4D

Description:

This is my dual material series based on custom made hi-res 4k porcelain textures. The library contains 20 material. 10 materials are Standard and do not require any plugins. 10 materials are VRay materials and require Vray Plugin.

Dual Material libraries are quite useful for architectural visualisation/object design projects. The materials can be used for any purpose but are specifically designed for porcelain/ceramic objects and materials are seamless and fully tileable. Hopefully you will find these useful in your own projects.

There are two sub-folders within the preset library namely Standard and VRay which contains materials accordingly for better categorisation and management purposes.

Material Category: Porcelain/Ceramic
Materials Type: Standard and VRay
Plugins Required: Standard (No)/VRay (Yes)
Number of Materials: 20
Tested in: Cinema 4D R12, R15

Files Included:
smaDual_Porcelain.lib4d (works directly in content browser)
Instructions.txt
Readme.txt
Material Previews

Bonus:
2 x PreviewScene.c4d (Standard and VRay without my logo)

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SMA’s Dual Material Packs – Porcelain for Cinema 4D

Description:

This is my dual material series based on custom made hi-res 4k porcelain textures. The library contains 20 material. 10 materials are Standard and do not require any plugins. 10 materials are VRay materials and require Vray Plugin.

Dual Material libraries are quite useful for architectural visualisation/object design projects. The materials can be used for any purpose but are specifically designed for porcelain/ceramic objects and materials are seamless and fully tileable. Hopefully you will find these useful in your own projects.

There are two sub-folders within the preset library namely Standard and VRay which contains materials accordingly for better categorisation and management purposes.

Material Category: Porcelain/Ceramic
Materials Type: Standard and VRay
Plugins Required: Standard (No)/VRay (Yes)
Number of Materials: 20
Tested in: Cinema 4D R12, R15

Files Included:
smaDual_Porcelain.lib4d (works directly in content browser)
Instructions.txt
Readme.txt
Material Previews

Bonus:
2 x PreviewScene.c4d (Standard and VRay without my logo)

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11 Dirty & Rusty mats Collection 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/11-dirty-rusty-mats-collection/9215564 11 Dirty & Rusty mats Collection

  • 3dsmax 2011 or higher
  • VRay 2.4 or higher
  • Automatically generating dirt
  • Hi-Quality Textures
Best for static render.

Contact me for customization help via email or message to profile.
Please Don’t forget Rate my works if you like them  :)
Thanks alot for your attention! Cheers.

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11 Dirty & Rusty mats Collection

  • 3dsmax 2011 or higher
  • VRay 2.4 or higher
  • Automatically generating dirt
  • Hi-Quality Textures
Best for static render.

Contact me for customization help via email or message to profile.
Please Don’t forget Rate my works if you like them  :)
Thanks alot for your attention! Cheers.

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Rock Landscape Shader_051 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-051/9156366 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_050 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-050/9156012 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_049 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-049/9155164 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_048 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-048/9155022 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_047 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-047/9154563 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_046 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-046/9154558 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_045 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-045/9154320 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_044 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-044/9154317 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_043 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-043/9154315 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_042 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-042/9154255 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Aerial Fields Texture 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/aerial-fields-texture/9154056 Here is a tileable texture that can be used for aerial scenes. The original file is 13000×15111 for close up renders and a lower 4k resolution is also provided. The texture is in tif format and can be used in any 3d package or game engine.

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Here is a tileable texture that can be used for aerial scenes. The original file is 13000×15111 for close up renders and a lower 4k resolution is also provided. The texture is in tif format and can be used in any 3d package or game engine.

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Rock Landscape Shader_041 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-041/9153998 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_040 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-040/9152289 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_039 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-039/9152215 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_038 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-038/9152155 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_037 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-037/9145941 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_036 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-036/9145938 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_035 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-035/9145937 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_034 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-034/9145778 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_033 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-033/9145776 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_032 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-032/9145775 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_031 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-031/9145771 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_030 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-030/9145769 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_029 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-029/9145763 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_028 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-028/9145053 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_027 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-027/9145049 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_026 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-026/9145045 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_025 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-025/9144610 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_024 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-024/9144583 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_023 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-023/9144561 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_022 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-022/9140383 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_021 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-021/9140375 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_020 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-020/9140368 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_019 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-019/9140340 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_018 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-018/9140335 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_017 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-017/9140328 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_016 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-016/9140291 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_015 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-015/9140288 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_014 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-014/9140275 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_013 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-013/9140261 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_012 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-012/9140247 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_011 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-011/9140242 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_010 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-010/9140235 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_009 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-009/9140223 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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Rock Landscape Shader_008 2019-06-16T15:16:45+00:00 2019-06-16T15:16:45+00:00 /item/rock-landscape-shader-008/9140130 [ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion

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